The game ‘Card Flip Solitaire’ is described and explored. Possible strategies and considerations are subtly alluded to.
A game involving six numbered cards is described and illustrated. A number of scenarios are proposed for exploration.
Through folding the sides of an acute-angled triangle, Heidi discovers some interesting properties and wonders about their generality to other triangles.
A visual analogue of the Euclidean Algorithm for determining the greatest common divisor of two whole numbers is explored.
The total number of different pathways that a marble can move through a square array is explored. Extension activities are suggested.
Four cubes are arranged asmmetrically. By adding either one or two additional cubes, different structures can be created, some of which have vertical planes of symmetry. wo examples are shown, and extension activities are suggested.
A geoboard is used to create a number of irregular shapes. The area of a particular shape is then calculated by sub-dividing it into smaller shapes. A number of different sub-divisions are explored.
On a simplified billiards board, with a ball moving diagonally at 45 degrees, a relationship is explored between the number of rebounds the ball makes before landing in a corner pocket and the dimensions of the board.
A geoboard is used to explore "hollow rectangles" - i.e. rectangles containing no inner nails. A formula based on the number of border nails is proposed to calculate the area of such rectangles.
Pick's theorem is used to calculate the area of polygons on a geoboard. An explanation is proposed for how Pick's theorem can be used to prove that all rectangles created on a geoboard have whole number areas.
The notion of a "primitive triangle" on a geoboard is introduced. An interesting transformation is proposed that suggests that all primitive triangles have an area of half a unit square.
Shapes are built from four matches, the matches being oriented end-to-end either vertically or horizontally. A question is posed regarding the number of "different" shapes that can be made in this way.
The game of "Sprouts" is introduced. The rules of the game are demonstrated and a conjecture is proposed with respect to the starting conditions.
The density of a stone is determined by investigating its mass in relation to the volume of water it displaces.
Acute, right and obtuse angles are introduced. Different combinations of acute angles are explored in terms of forming right angles, acute angles and obtuse angles.
The concept of parallel lines is explored through the use of train tracks.
Pathways are created by placing four matchsticks end to end on a grid. An investigation is proposed regarding the endpoints of all possible pathways based on given conditions.
The Möbius Band, a curious one-sided surface, is explored.
An exponential sequence (1 ; 2 ; 4 ; 8 ; ...) is generated and investigated through the process of doubling.
When a semicircle is drawn such that its diameter is the hypotenuse of a right-angled triangle, the semicircle passes through all three vertices of the triangle.
Different ways of splitting a square array of blocks into two identical sections are explored.
Different ways of stacking coloured blocks are investigated.
Six different shapes are investigated in terms of their areas. The video clip concludes by showing why all six shapes have the same area.
A matchstick pattern based on a linear sequence is investigated. Different deconstructions of the pattern lead to different but algebraically equivalent expressions for the general term.
A visual explanation is explored for the observation that 2<sup>²</sup>-1<sup>²</sup>=2+1; 3<sup>²</sup>-2<sup>²</sup>=3+2 etc.
A visual explanation is explored for the observation that 1 + 3 + 5 + 7 + … for n terms equals n².
The formula for the area of a trapezium is explored through a series of different visualisations.
A visual approach is used for the subtraction of a smaller fraction from a larger one. The example used is a third minus a fifth.
A visual approach is used to support the conceptual understanding of the addition of two fractions. The example used is a third plus a quarter.
Two alternative formulae for determining the area of a rhombus are investigated.
This video clip makes use of geometric algebra to give elegant visual support for the distributive law.
A proposal is made for a visual proof of the Theorem of Pythagoras. The question is raised as to whether or not this constitutes a general proof.
This video clip investigates the sum of the interior angles of a triangle. A visually striking approach is used to show that these angles add up to 180 degrees.
This video clip explores the patterns and symmetry elements produced through tiling.
A proposal is made for a visual proof of the Theorem of Pythagoras. The question is raised as to whether or not this constitutes a general proof.
Visual aspects of palindromic sums such as 1+2+3+4+3+2+1 are investigated.
Visually illustrates that for a point inside an equilateral triangle, the sum of the perpendiculars from that point to the sides of the triangle equals the altitude of the triangle.
Hubcaps are investigated in terms of their rotational and reflectional symmetry.
A visually appealing approach is used to show that the interior angles of a triangle add up to 180 degrees.
The following question is investigated: Is it possible to construct a third square whose area is the sum of two given squares?
If you take a two-digit number and subtract its reverse, and then take the answer and add its reverse, then the result is always 99 e.g. 42-24=18, 18+81=99.
The film demonstrates a simple game based on the statistics of chance. The video clip makes use of specific activity sheets.